A.5.2 Random Number Generation
Facilities for the generation of pseudo-random floating
point numbers are provided in the package Numerics.Float_Random; the
generic package Numerics.Discrete_Random provides similar facilities
for the generation of pseudo-random integers and pseudo-random values
of enumeration types.
For brevity, pseudo-random
values of any of these types are called
random numbers.
Some of the facilities provided are basic to all
applications of random numbers. These include a limited private type
each of whose objects serves as the generator of a (possibly distinct)
sequence of random numbers; a function to obtain the “next”
random number from a given sequence of random numbers (that is, from
its generator); and subprograms to initialize or reinitialize a given
generator to a time-dependent state or a state denoted by a single integer.
Other facilities are provided specifically for advanced
applications. These include subprograms to save and restore the state
of a given generator; a private type whose objects can be used to hold
the saved state of a generator; and subprograms to obtain a string representation
of a given generator state, or, given such a string representation, the
corresponding state.
Static Semantics
The library package
Numerics.Float_Random has the following declaration:
package Ada.Numerics.Float_Random
with Global =>
in out synchronized is
-- Basic facilities
type Generator
is limited private;
subtype Uniformly_Distributed
is Float
range 0.0 .. 1.0;
function Random (Gen : Generator)
return Uniformly_Distributed
with Global =>
overriding in out Gen;
procedure Reset (Gen :
in Generator;
Initiator :
in Integer)
with Global =>
overriding in out Gen;
procedure Reset (Gen :
in Generator)
with Global =>
overriding in out Gen;
-- Advanced facilities
procedure Save (Gen :
in Generator;
To_State :
out State);
procedure Reset (Gen :
in Generator;
From_State :
in State)
with Global =>
overriding in out Gen;
Max_Image_Width :
constant :=
implementation-defined integer value;
function Image (Of_State : State)
return String;
function Value (Coded_State : String)
return State;
private
... -- not specified by the language
end Ada.Numerics.Float_Random;
The type Generator needs finalization
(see
7.6).
The generic library package Numerics.Discrete_Random
has the following declaration:
generic
type Result_Subtype
is (<>);
package Ada.Numerics.Discrete_Random
with Global =>
in out synchronized is
-- Basic facilities
type Generator
is limited private;
function Random (Gen : Generator)
return Result_Subtype
with Global =>
overriding in out Gen;
function Random (Gen : Generator;
First : Result_Subtype;
Last : Result_Subtype) return Result_Subtype
with Post => Random'Result in First .. Last,
Global => overriding in out Gen;
procedure Reset (Gen :
in Generator;
Initiator :
in Integer)
with Global =>
overriding in out Gen;
procedure Reset (Gen :
in Generator)
with Global =>
overriding in out Gen;
-- Advanced facilities
procedure Save (Gen :
in Generator;
To_State :
out State);
procedure Reset (Gen :
in Generator;
From_State :
in State)
with Global =>
overriding in out Gen;
Max_Image_Width :
constant :=
implementation-defined integer value;
function Image (Of_State : State)
return String;
function Value (Coded_State : String)
return State;
private
... -- not specified by the language
end Ada.Numerics.Discrete_Random;
The type Generator needs finalization
(see
7.6) in every instantiation of Numerics.Discrete_Random.
An object of the limited private type Generator is
associated with a sequence of random numbers. Each generator has a hidden
(internal) state, which the operations on generators use to determine
the position in the associated sequence.
All generators
are implicitly initialized to an unspecified state that does not vary
from one program execution to another; they may also be explicitly initialized,
or reinitialized, to a time-dependent state, to a previously saved state,
or to a state uniquely denoted by an integer value.
An object of the private type State can be used to
hold the internal state of a generator. Such objects are only necessary
if the application is designed to save and restore generator states or
to examine or manufacture them. The implicit initial value of type State
corresponds to the implicit initial value of all generators.
The operations on generators
affect the state and therefore the future values of the associated sequence.
The semantics of the operations on generators and states are defined
below.
function Random (Gen : Generator) return Uniformly_Distributed;
function Random (Gen : Generator) return Result_Subtype;
Obtains the “next”
random number from the given generator, relative to its current state,
according to an implementation-defined algorithm.
function Random (Gen : Generator;
First : Result_Subtype;
Last : Result_Subtype) return Result_Subtype
with Post => Random'Result in First .. Last;
Obtains the “next”
random number from the given generator, relative to its current state,
according to an implementation-defined algorithm. If the range First
.. Last is a null range, Constraint_Error is raised.
procedure Reset (Gen : in Generator;
Initiator : in Integer);
procedure Reset (Gen : in Generator);
Sets
the state of the specified generator to one that is an unspecified function
of the value of the parameter Initiator (or to a time-dependent state,
if only a generator parameter is specified).
The
latter form of the procedure is known as the
time-dependent Reset
procedure.
procedure Save (Gen : in Generator;
To_State : out State);
procedure Reset (Gen : in Generator;
From_State : in State);
Save obtains the
current state of a generator. Reset gives a generator the specified state.
A generator that is reset to a state previously obtained by invoking
Save is restored to the state it had when Save was invoked.
function Image (Of_State : State) return String;
function Value (Coded_State : String) return State;
Image provides a representation of a state coded
(in an implementation-defined way) as a string whose length is bounded
by the value of Max_Image_Width. Value is the inverse of Image: Value(Image(S))
= S for each state S that can be obtained from a generator by invoking
Save.
Dynamic Semantics
Instantiation of Numerics.Discrete_Random with a
subtype having a null range raises Constraint_Error.
This paragraph was
deleted.
Bounded (Run-Time) Errors
It is a bounded error to invoke Value with a string
that is not the image of any generator state.
If
the error is detected, Constraint_Error or Program_Error is raised. Otherwise,
a call to Reset with the resulting state will produce a generator such
that calls to Random with this generator will produce a sequence of values
of the appropriate subtype, but which are not necessarily random in character.
That is, the sequence of values do not necessarily fulfill the implementation
requirements of this subclause.
Implementation Requirements
Each call of a Random function has a
result
range;
this is the range First .. Last for the
version of Random with First and Last parameters and the range of the
result subtype of the function otherwise.
A sufficiently long sequence of random numbers obtained
by consecutive calls to Random that have the same generator and result
range is approximately uniformly distributed over the result range.
A Random function in an instantiation of Numerics.Discrete_Random
is guaranteed to yield each value in its result range in a finite number
of calls, provided that the number of such values does not exceed 215.
Other performance requirements for the random number
generator, which apply only in implementations conforming to the Numerics
Annex, and then only in the “strict” mode defined there (see
G.2), are given in
G.2.5.
Documentation Requirements
No one algorithm for random number generation is
best for all applications. To enable the user to determine the suitability
of the random number generators for the intended application, the implementation
shall describe the algorithm used and shall give its period, if known
exactly, or a lower bound on the period, if the exact period is unknown.
Periods that are so long that the periodicity is unobservable in practice
can be described in such terms, without giving a numerical bound.
The implementation also shall document the minimum
time interval between calls to the time-dependent Reset procedure that
are guaranteed to initiate different sequences, and it shall document
the nature of the strings that Value will accept without raising Constraint_Error.
Implementation Advice
Any storage associated with an object of type Generator
should be reclaimed on exit from the scope of the object.
If the generator period is sufficiently long in relation
to the number of distinct initiator values, then each possible value
of Initiator passed to Reset should initiate a sequence of random numbers
that does not, in a practical sense, overlap the sequence initiated by
any other value. If this is not possible, then the mapping between initiator
values and generator states should be a rapidly varying function of the
initiator value.
NOTE 1 If two or more tasks are to
share the same generator, then the tasks have to synchronize their access
to the generator as for any shared variable (see
9.10).
NOTE 2 Within a given implementation,
a repeatable random number sequence can be obtained by relying on the
implicit initialization of generators or by explicitly initializing a
generator with a repeatable initiator value. Different sequences of random
numbers can be obtained from a given generator in different program executions
by explicitly initializing the generator to a time-dependent state.
NOTE 3 A given implementation of
the Random function in Numerics.Float_Random is not guaranteed to be
capable of delivering the values 0.0 or 1.0. Applications will be more
portable if they assume that these values, or values sufficiently close
to them to behave indistinguishably from them, can occur. If a sequence
of random integers from some range is necessary, the application should
use one of the Random functions in an appropriate instantiation of Numerics.Discrete_Random,
rather than transforming the result of the Random function in Numerics.Float_Random.
This
paragraph was deleted.
NOTE 4 Exponentially distributed
(floating point) random numbers with mean and standard deviation 1.0
can be obtained by the transformation
-Log(Random(G) + Float'Model_Small)
where Log comes from Numerics.Elementary_Functions
(see
A.5.1); in this expression, the addition
of Float'Model_Small avoids the exception that would be raised were Log
to be given the value zero, without affecting the result (in most implementations)
when Random returns a nonzero value.
Examples
Example of a program
that plays a simulated dice game:
with Ada.Numerics.Discrete_Random;
procedure Dice_Game is
subtype Die is Integer range 1 .. 6;
subtype Dice is Integer range 2*Die'First .. 2*Die'Last;
package Random_Die is new Ada.Numerics.Discrete_Random (Die);
use Random_Die;
G : Generator;
D : Dice;
begin
Reset (G); -- Start the generator in a unique state in each run
loop
-- Roll a pair of dice; sum and process the results
D := Random(G) + Random(G);
...
end loop;
end Dice_Game;
Example of a program
that simulates coin tosses:
with Ada.Numerics.Discrete_Random;
procedure Flip_A_Coin is
type Coin is (Heads, Tails);
package Random_Coin is new Ada.Numerics.Discrete_Random (Coin);
use Random_Coin;
G : Generator;
begin
Reset (G); -- Start the generator in a unique state in each run
loop
-- Toss a coin and process the result
case Random(G) is
when Heads =>
...
when Tails =>
...
end case;
...
end loop;
end Flip_A_Coin;
Example of a parallel
simulation of a physical system, with a separate generator of event probabilities
in each task:
with Ada.Numerics.Float_Random;
procedure Parallel_Simulation is
use Ada.Numerics.Float_Random;
task type Worker is
entry Initialize_Generator (Initiator : in Integer);
...
end Worker;
W : array (1 .. 10) of Worker;
task body Worker is
G : Generator;
Probability_Of_Event : Uniformly_Distributed;
begin
accept Initialize_Generator (Initiator : in Integer) do
Reset (G, Initiator);
end Initialize_Generator;
loop
...
Probability_Of_Event := Random(G);
...
end loop;
end Worker;
begin
-- Initialize the generators in the Worker tasks to different states
for I in W'Range loop
W(I).Initialize_Generator (I);
end loop;
... -- Wait for the Worker tasks to terminate
end Parallel_Simulation;
Although each Worker task initializes its generator
to a different state, those states will be the same in every execution
of the program. The generator states can be initialized uniquely in each
program execution by instantiating Ada.Numerics.Discrete_Random for the
type Integer in the main procedure, resetting the generator obtained
from that instance to a time-dependent state, and then using random integers
obtained from that generator to initialize the generators in each Worker
task.
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