A.18.31 The Generic Package Containers.Bounded_Priority_Queues
Static Semantics
The language-defined generic package Containers.Bounded_Priority_Queues 
provides type Queue, which implements the interface type Containers.Synchronized_Queue_Interfaces.Queue.
with System;
with Ada.Containers.Synchronized_Queue_Interfaces;
generic
   with package Queue_Interfaces 
is new Ada.Containers.Synchronized_Queue_Interfaces (<>);
   
type Queue_Priority 
is private;
   
with function Get_Priority
     (Element : Queue_Interfaces.Element_Type) 
return Queue_Priority 
is <>;
   
with function Before
     (Left, Right : Queue_Priority) 
return Boolean 
is <>;
   Default_Capacity : Count_Type;
   Default_Ceiling  : System.Any_Priority := System.Priority'Last;
package Ada.Containers.Bounded_Priority_Queues 
is
   pragma Preelaborate(Bounded_Priority_Queues);
 
   package Implementation is
      ... -- not specified by the language
   end Implementation;
   protected type Queue
        (Capacity : Count_Type := Default_Capacity;
         Ceiling  : System.Any_Priority := Default_Ceiling)
           
with Priority => Ceiling 
is
      new Queue_Interfaces.Queue 
with 
      overriding
      entry Enqueue (New_Item : 
in Queue_Interfaces.Element_Type);
      
overriding
      entry Dequeue (Element : 
out Queue_Interfaces.Element_Type);
 
      not overriding
      procedure Dequeue_Only_High_Priority
        (At_Least : 
in     Queue_Priority;
         Element  : 
in out Queue_Interfaces.Element_Type;
         Success  :    
out Boolean);
 
      overriding
      function Current_Use 
return Count_Type;
      
overriding
      function Peak_Use 
return Count_Type;
 
   private
      ... -- not specified by the language
   end Queue;
private
   ... -- not specified by the language
end Ada.Containers.Bounded_Priority_Queues;
 The semantics are 
the same as for Unbounded_Priority_Queues, except:
The capacity for instances of type Queue is bounded 
and specified by the discriminant Capacity. 
Implementation Advice
 Bounded priority queue objects should be implemented 
without implicit pointers or dynamic allocation. 
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